![]() ![]() Per the suggestion of a few others in the server, I tried turning fast-render off, and changing mipmap levels to 2. It only happens when shaders are enabled, which is the reason I downloaded Optifine in the first place, so disabling shaders isn't really an option for me. This has happened on both singleplayer worlds and multiplayer servers/realms, so it's 100% client-side. The game starts fine, then randomly (pattern seems to be around 10-15 minutes of play, but not always) blocks will start bouncing less than a block to the side, then back, showing transparency through the blocks. I have run Optifine with SEUS shaders (SEUS Renewed 1.0.0) on the previous build (1.13.2) with no problems, so I believe this issue arises with either SEUS itself, or more likely, it's compatibility with Optifine 1.14.3. ![]()
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